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- Path: news.kth.se!news
- From: Johan Forsberg <d92-jfo@nada.kth.se>
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: CV64?,PicassoII?,GVP-EGS?,RZIII?
- Date: 15 Mar 1996 12:03:13 GMT
- Message-ID: <4ibma1$ad@news.kth.se>
- References: <donhaasDnK2HG.2Ly@netcom.com> <4haouv$1dt6@rs18.hrz.th-darmstadt.de> <4i85an$ejr@ar.ar.com.au>
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- storm@ar.ar.com.au (Storm/Cydonia) wrote:
-
- [HW bashing game on CV64]
- >With the Cybervision, for instance, what would happen if I ran such
- >a program? Would it somehow figure out that this was happening and
- >display it on the monitor rather than the Cybervision display?
-
- Just so.
- I'm not exactly sure how this actually works...
- Probably it is triggered by normal bitplane DMA kicking in (assuming that bpl
- DMA is off when displaying CV screens)?
- Or perhaps 'LoadView()'? Or something else?
- Actually some games/demos (not all) have problems with starting from a CV WB
- screen (they get no display), but if you reboot to run a game/demo it works
- 100%.
- Physically, you have a short (30 cm) monitor cable connected from the normal
- RGB port to the CV64, and then a normal cable from the CV64 to the monitor.
-
- Johan Forsberg
-
-